

Performance should also be significantly better. Compared to the old material, the new one does a much better job of handling translucency in both thin model sections and extremities. The new and improved material is based on the GPU version of Translucent Advanced that was already available in KeyShot 9.1, but has been significantly optimized for both speed and quality on both CPU and GPU. In fact, the changes have been so significant that the material has been renamed to ‚Translucent Medium‘.

In KeyShot 9.2, we introduced an entirely revamped Translucent material for CPU rendering. These new features and even more improvements, all of which can be seen in the KeyShot 9.2 release notes, are paving the way for even more capabilities in releases to come. These updates build on the new features introduced with KeyShot 9, features like GPU mode that allow you to utilize all the GPU power you have with the click of a button and material that take your visuals to a new level of realism. Today, we’re excited to release KeyShot 9.2 with new features and improvements for both KeyShot and KeyShot Viewer.
